Interactive simulations
1. Moon lander
Land the lunar module. You have limited fuel and must touch down
in the safe zone at under five metres per scond.
It is linked
here.
2. Rotations - axes in aircraft mode
Slide the mouse over the control bars to adjust the axes.
Click
here.
3. Rotations - a cube of balls
Slide the mouse over the control bars to adjust the axes.
Click
here.
4. Simulating an orbit.
Change the starting velocity to see the satellite move in an ellipse.
Click
here.
5. An orbiting near-Earth satellite.
A recent TV programme showed a satellite boosting into a higher orbit
by firing its rocket downwards.
Is that really the right thing to do?
Put the satellite into a steady orbit at a height of 1000 km.
Click
here.
6. Newton's cradle
Click on the balls to set them moving.
'View Source' to see how it's done.
Click
here.
7. A billiards game
Although greatly simplified, this shows how to model impacts and
decelerating drag.
'View source' to see the code. Could you enhance it to include
'side'?
Click
here.
8. A Galilean cannon
Hold a ping-pong ball on top of a tennis ball, drop them together and
see the ping-pong ball bounce high.
There is a YouTube example at
http://www.youtube.com/watch?v=L6SKQYfpqHc
What is the theoretical maximum height it can reach, if I can select a
variety of masses for the balls? First calculations suggest nine
times the starting height, but try 40 for the ratio to be surprised.
Click
here.
9. Unbalanced rotations
There are some simulations simulating the use of the inertia tensor to
analyse tumbling motion.
Click
here